sources.
Through a search to specifically find sources on the use of gaming in music education, I discovered very little relevant material is obtainable. Inspired by this lack of content, I decided that some original study on the topic would be of service to the educational technology and music education communities both.
I am listing on this page a beginning set of sources I uncovered during Week 5. Due to time constrictions, I did not have time to develop a fully-annotated entry for each. That said, I plan to fully delve into the bibliographies of each to see what else I am able to discover.
- Char, L. (2008). Will video games save the day for music educationLinks to an external site.?
- Denis, G., & Jouvelot, P. (2005, June). Motivation-driven educational game design: applying best practices to music educationLinks to an external site.. In Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology (pp. 462-465).
- Denis, G., & Jouvelot, P. (2004). Building the case for video games in music educationDownload Building the case for video games in music education. In Second International Computer Game and Technology Workshop (pp. 156-161).
- Keeler Jr, K. R. (2020). Video games in music education: The impact of video games on rhythmic performanceLinks to an external site.. Visions of Research in Music Education, 37(1), 5.
- Lesser, A. J. (2019). Video game technology and learning in the music classroomDownload Video game technology and learning in the music classroom. Teachers College, Columbia University. (pages 28-42 only)
Websites inspiring research directions:
- Collection of Musical GamesLinks to an external site. – A collection of several musical video games of various types. One-stop access to many types of
games and learning ranging from typical rock band instruments to traditional band instruments
(like Virtual Trombone). - Gaming in Music EducationLinks to an external site.(Arizona State) – Part of an online initiative at the Arizona State University School of Music to look at how technology is impacting music education in various settings. Also includes STEAM resources.